![]() ![]() They are completely optional, so I don’t mind pulling for them. What can be obtained through random pulls are less powerful rings that simply boost the wearer’s stats a little. The emblem rings are part of the story and will be obtained at set points throughout. Fear not: you do not have to use gatcha-style randomised purchases with in-game money. Each Ring has a powerful attack, some of which leave behind terrain effects that change the flow of battle. The longer your unit bonds with the person in the emblem ring, the more bonus stat boosts and skills they get. As well as being an excuse to show off how beautiful the world looks, it keeps gameplay fresh. ![]() If nothing else, I hope breaks become a mainstay in the series.īattle maps vary a lot as your army travels the continent of Elyos, leading to a great variety of terrain types and environmental hazards. It brings a whole new reason to care about the weapon matchup, and is an overall brilliant little change. ![]() It can be absolutely devastating for the enemy team, but also for you should you be foolish enough to leave your units disadvantaged. If you break an enemy unit, their weapon goes flying out of their hands when your attack lands, leaving them unable to counterattack for the remainder of the phase. More exciting in my eyes are Breaks, which occur anytime a unit initiates a battle with the weapon advantage. Smashes can only be achieved by specific weapons: they cannot counterattack and they always attack last, but they do massive damage and push the enemy back one space. Other additions to the weapons matchup are Breaks and Smashes. New to the equation are martial arts, which beats bow, magic and daggers, which may sound overpowered but is evened out by a martial artist’s lack of physical strength. The good old weapon triangle is back: axe -> lance -> sword -> axe. You don’t have to use it.Īs always, you begin your game with only a few units at your disposal, bearing various weapons and skills. I know all of this is contentious within some circles, but for me it’s a simple quality-of-life option. You also have the option to rewind to a previous turn if you feel battle isn’t going your way. ![]() Returning is the ability to choose between a more punishing ‘Classic’ mode, where your units die permanently, and ‘Casual’ mode, in which death simply retires your unit until the next battle. That’s a good thing: Engage’s gameplay is easy to jump into for any returning fan, and easy to learn for first-timers. “Engage’s gameplay is easy to jump into for any returning fan, and easy to learn for first-timers.”įire Emblem’s core tactical gameplay hasn’t changed much in thirty years, and it doesn’t start now. This is not the first Fire Emblem game to be guilty of this, and I figured it was just racing through the backstory to get to the good stuff. I started to get a bad feeling as early as the first chapters, which were full of characters telling the protagonist Alear who she was, where she was, who they were, why they were here, and many more no doubt fascinating pieces of exposition. It makes sense that Nintendo may wish this new game to return to traditional Fire Emblem gameplay, but much of what they have taken out feels like they’ve thrown the baby out with the bathwater. Not only that, but it utilised a brand new system of weapons training to customise your army to your needs, and set the entire first half of the game inside a beautiful hub area that was full of activities to do.īarely any of this carries over to Engage. While I would not call Three Houses a perfect game, I believe it set a new standard for Fire Emblem in terms of character, narrative, and art direction. It’s unavoidable that I must make a lot of comparisons to the previous main game, Fire Emblem: Three Houses, throughout this review. The scramble for the 12 Emblem Rings drives most of the plot of Engage. Rather than being units of their own, they are spirits called ’emblems’ that inhabit rings that can be worn by any of your units. Fire Emblem Engage stars 12 heroes from previous Fire Emblems, like Marth, Roy, Lucina, Corrin, and Byleth. ![]()
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